For my Personal Project, I would like to produce a series of
very short character animations of a high enough standered to amke up my show reel, along with one longer one
which will be my main focus.
The smaller animation exercises will consist of things like
the facial reactions of a character as he watches a scary film. I would also
like to include a heavy lift, a lip sync and throwing a Ball.
The main product I would like to focus on, is a about a lab
test squirrel determinedly making his way across an obstacle course. The bulk
of the animation will be him running and jumping through, but upon reaching the
end, he will collapse just after the finish line, too exhausted to enjoy his
prize of a nut. As the camera zooms out we also see several other squirrels
sprawled out, having done the exact same thing. I will be animating in Maya and use Josh Burtons “squirrely” rig, and the obstacle
models themselves will be quite simple; so that I can manage my time and focus on
the quality of my animation.
Squirrel Character Bio- The squirrel has been in the lab
most of his life and has grown to be quite competitive. He has learnt that
doing well in his “tests” yields rewards. His demeanour is focused and
determine at first, but he ends up in a frenzy if motion. He is a high energy
character, with allot of body tension and an outer power centre. His movements
are skilful but become increasingly frantic as he tackles the various
obstacles. In terms of animation the squirrel will have some anthropomorphic
traits, combined with squirrel mannerisms. He will mostly run on all fours, and
stand on his hind legs when still, as squirrels generally do. But, I would like
to animate him crossing a tightrope, as a human would. His emotional gestures
of determination at the beginning and exhaustion at the end will be shown
through human gestures.There are also a few tips that I have found whilst researching animating animals that i would like to keep in mind. Such as including stumbles and trips into my animation.
After Christmas break I hope to be finished with my planning and research, and begin animating. I will keep my animation plan flexible, so that i can simplify it if something goes wrong. I will divide up the amount of animation I want to do and allocate time to it. But will also take into account the complexity of each action. My priority will be the longer animation, so I will focus on that first.
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